WARDOGS maps and modes at launch: Bakurani, Ozeti, Zestafona
Launch ships three maps, three variants each, and one mode: a three-team King of the Hill where you hold the control zone until your team reaches 100 points. Kills, captures and support actions pay cash; cash buys weapons, vehicles and building materials at the base. Everything is destructible enough that the map you start on isn't the map you finish on.
The maps
| Map | Character | What matters |
|---|---|---|
| Bakurani | Open terrain, long sightlines, a town at the centre | Vehicles and long-range weapons dominate; infantry lives in the buildings |
| Ozeti | Denser, more built-up, tighter approaches | Building and demolition decide it; helicopters are exposed |
| Zestafona | Industrial, verticality, mixed ranges | Rooftops and cranes; the zone moves through interiors |
Each has three variations that shift the control-zone position and the spawn layout, so the same map plays differently across a night.
The mode: three-team King of the Hill
- 100 players, three teams (the factions you'll see on camos: Valkyra, Lonestar, Manticore).
- One control zone at a time. Hold it, unopposed, to tick points. First team to 100 wins.
- Three teams means the leader always has two enemies. Holding is harder than taking; the meta is timing your push when the other two are fighting each other.
- The zone can move over the match; expect a rotation, not a single hill.
Cash and loadouts
You earn cash for kills, captures, assists, revives, repairs and teamplay. Spend it at base on:
- Weapon classes and attachments (starter weapons are free).
- Vehicles: ground vehicles, tanks and the Littlebird helicopter, priced to be a team investment, not a solo toy.
- Building materials for cover, walls and fortifying the zone.
Dying with expensive kit is the cost; the game rewards spending on the squad, not on yourself.
Destruction and building
Walls, floors and cover break under fire and explosives. Teams that fortify the zone force the other two to spend cash and time knocking it down. By the second half of a match the town in the zone is usually rubble, which favours vehicles and long guns again.
What's coming
BULKHEAD's stated Early Access plan is 12–24 months with maps, modes, weapons and vehicles as free updates. Nothing dated beyond "more control for server owners over time" and a live-admin RCON tool for community servers.
FAQ
How many maps does WARDOGS have?
Three at Early Access launch (Bakurani, Ozeti, Zestafona), each with three variations that change the zone layout and spawns.
What game modes are there?
One at launch, a three-team King of the Hill: hold the control zone to 100 points before either other team.
How many players per match?
100, split into three teams.
Is there a battle royale or deathmatch?
No. BULKHEAD has said more modes will come during Early Access, without naming them.
Sick of full servers and queues?
Rent your own WARDOGS server from an approved host and play with your mates on your rules. UK/EU: QONZER (bare metal, no slot fees). Anywhere else: BisectHosting (21 locations). Casual group: xREALM (pay by the hour). Full comparison.